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EducationWe are pursuing research to improve undergraduate and graduate technology education. We are engaged in an NSF ITR to improve engineering education through the use of remote laboratories. We have been studying how to teach students how to design, We have also been teaching business simulations in an environment that has allowed us to collect information on social networks. In addition, we are interested in applying cognitive theories to improve classroom learning. Along this line, we have been examining how grade school children and undergraduate students learn about categories under different learning modes. We are also interested in how the way in which learning materials are presented to the learner affects the learner's ability to acquire abstract principles. PublicationsBen-Zvi T. (2006). Business Games as a Tool for Teaching DSS. Journal of Information Systems Education. Ben Zvi, T. (2006). Proceedings of the Pre-ICIS AIS SIGED:International Academy for Information Management Conference, Milwaukee, Wisconsin. Ben-Zvi, T. (2006). Using Business Games in Teaching DSS. Journal of Information Systems Education. Nickerson, J.V. "Teaching the Integration of Information Systems Technologies" IEEE Transactions on Education, (49:2) May 2006, pp. 271-277. Ma, J., and Nickerson, J. V., "Hands-on, Simulated and Remote Laboratories: A Comparative Literature Review", ACM Computing Surveys, (38:3) Article No. 7, 2006, pp 1-24. Nickerson, J.V., Corter, J.E., Esche, S.K., and Chassapis, C. "A Model for Evaluating the Effectiveness of Remote Engineering Laboratories and Simulations in Education," Computers & Education, in press; available online Jan. 2006. Ma, J., and Nickerson, J. V., A Pattern Approach to Understand Group Collaboration in Hands-on and Remote Laboratories, Pre-ICIS HCI Research in MIS Workshop (HCI/MIS'06), 2006 Nickerson, Jeffrey V. (2005) Knowing How to Design Systems, Position paper for the HICSS Workshop on Multi-disciplinary Systems Design Knowledge Corter, J.E., Nickerson, J.V., Esche, S.K., and Chassapis, C. "Remote vs. Hands-on Labs: Immersion, Learning modes, and Student Preferences," Frontiers in Education, 2004, pp. F1G17-21. Sakamoto, Y., & Love, B. C. (2006). Sizable Sharks Swim Swiftly: Learning Correlations through Inference in a Classroom Setting. In R. Sun and N. Miyake (Eds.), Proceedings of the 28th Annual Conference of the Cognitive Science Society. Vancouver, Canada: Cognitive Science Society. Sakamoto, Y. (2006). Acquiring New Speech Sounds by Clustering. In R. Sun and N. Miyake (Eds.), Proceedings of the 5th International Conference of the Cognitive Science Society. Vancouver, Canada: Cognitive Science Society. Goldstone, R. L., & Sakamoto, Y. (2003). The transfer of abstract principles governing complex adaptive systems. Cognitive Psychology, 46, 414-466. |